HOVERON
This game is still in active development. This means that nothing is final and many changes are going to be made.
Please provide feedback on stuff that feels wrong/bad, but also provide feedback on the things that feel good and right.
Planned features:
Being able to pause the game and change settings from ingame instead of just main menu
More enemy types
More interesting waves
Score combo system
Achievements
Upgrades (Projectile move speed, projectile turn speed, player movespeed, extra HP(?))
Cosmetic unlocks
Bosses?
If you have any other feature suggestions, please let me know.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | TheDutchMagikarp |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
Good looking.
Hey Dutch!
I enjoyed the game! Looks like the foundations are super solid already and I'd love it if you go ahead and expand this! The art style, UI, music and lighting are all really pretty. I do have some suggestions though:
- When the player goes off-screen, I think the death mechanic should be either removed or the time limit should be increased significantly. It's your call of course but in my experience it was annoying.
- When an enemy is killed, I feel the points gained should be a bigger text size.
- I think the enemy which shoots in all directions is introduced well in the game, but then there are suddenly two in the next wave which makes it very difficult to handle. Suggestion, make this next wave more difficult of course but how about just one big enemy. You can bring in two in the next next wave :D
- The Close Settings button in the Settings menu looks off. Maybe it's the font. Additionally I feel you should change the text from 'Close Settings' to just 'Close' or 'Back'.
Thanks for reading! I hope this is helpful, and you can use these suggestions constructively to improve the game. Looking forward to playing the next updates! (with them upgrades and them bosses right!)
Cool little game! Love the initial concept of of this, and had fun playing it. The player felt smooth to control, and some lost some rounds just having fun moving the player. The use of artwork in this is nice, looks calm and relaxing to the eyes. Overall, 5/5, well done :)!